

Or turn it into a castle and surround it by patrolling knights. Need a burger place that matches the Pirate aesthetic of your park? Plop the storefront down and then cover it in wood, a crow’s nest, and some netting. You know, the set dressing-benches and garbage cans to keep the guests happy, animatronic krakens and witches and alien creatures to keep them entertained. Aspects from older theme park tycoon games reappear-yes, you can still drop the price of drinks and then rake in cash by charging for the bathrooms.īut it’s the eye-candy that’s received the biggest upgrade, or “Scenery” as it’s known to industrious theme park managers. Planet Coaster plays to that instinct, to the urge to customize and tinker. Sure, you can play SimCity or Cities: Skylines as an accurate simulation of urban planning, but I think most people just find it innately satisfying to create, to build up their own personal little utopia (or dystopia) from scratch. That’s the whole point of the “Builder” genre, right? You give players a bunch of tools-be it roads and buildings or, here, paths and rides-and turn them loose. The even-shorter version: Despite the change in name, Planet Coaster is the true successor to the beloved RollerCoaster Tycoon.
